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Old Jul 31, 2005, 07:49 AM // 07:49   #1
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Default Prevention of Healing from Multiple Sources - How is it Calculated?

Hey, I was thinking of making a n/r with many skills to deny healing. These are:

Malign Intervention (-20% less healing)
Lingering Curse [elite] (- 1/2 Healing)
Defile Flesh (Recieves 2/3 Healing)
Predatory Season (20% less healing)

Also have an Ally throw in Deep wound (10 or 20%)

My question is, how does the game calculate all of this?

Lets for our example use a Heal Other that heals 100 points.

Would it cut like, 2/3 (66), 50% (33), 20% (26.6), 20% (21.??) 10 or 20% (19.?? or 17.??) = 17-19

Or would all the detractions from the 100 stack:

2/3 (-33), 50% (-50), 20% (-20), 20% (-20), 10 or 20% (-10 or 20) = -143 - -133

Or would just the highest count:
50% (-50) = 50.

I extremely doubt the second one cuz that would nerf the concept of healing, so its down to numbers 1 & 3. Can anyone shed some light? Or just go test this? (im too lazy)
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Old Jul 31, 2005, 08:01 AM // 08:01   #2
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My guess would be the first one...Makes more sense to me, perhaps someone else has an opinion?
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Old Jul 31, 2005, 08:50 AM // 08:50   #3
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Quote:
Originally Posted by Bash
My guess would be the first one...Makes more sense to me, perhaps someone else has an opinion?
Well now that I have finally gathered the energy to test it, I will post my results momentarily.
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Old Jul 31, 2005, 08:51 AM // 08:51   #4
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It works like option 2, except:

There's a cap on how high any negative problems can stack. The value for this one is not one I know from memory, but I'm guessing it is either 33% or 50%.

It's important to note that this is the cap for *stacking* these things. In some cases (like movement speed), a single skill will be able to go beyond this limit.
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Old Jul 31, 2005, 09:15 AM // 09:15   #5
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Quote:
Originally Posted by Rajamic
It works like option 2, except:

There's a cap on how high any negative problems can stack. The value for this one is not one I know from memory, but I'm guessing it is either 33% or 50%.

It's important to note that this is the cap for *stacking* these things. In some cases (like movement speed), a single skill will be able to go beyond this limit.
Ok ill keep that in mind, thank you.
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